The helm, likewise, is not a part of the official blazon. The mantling and the banners for names and mottoes, for example, are not an official element of the blazon of arms. Much of the design for a modern depiction of a given coat of arms is more the artist's preference or the style of a particular herald, and not a part of any particular blazon.
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The official, written description of the coat of arms is called the "blazon of arms," such as "azure, a fess argent between in chief two fleurs-de-lis and in base a lion passant of the same." The blazon may seem like a foreign language, but it is simply a system of code words to denote colors, placement, and styling by using an economy of words. The Heraldic Description of a Coat of Arms Hopefully, Capcom will find a way to bring Resident Evil 4 to the modern era while preserving the results of its meticulously crafted (though a bit outdated) design choices.Formally known as an achievement, armorial achievement, or heraldic achievement, what is commonly referred to as a "coat of arms" consists of several parts: the shield, the mantling, the helm, the wreath, charges, and the crest (note that not all arms have crests). Capcom has a lot to contend with: RE4 was built from the ground up with deliberate choices that matched director Shinji Mikami's vision, so in any effort to rebuild, a balance between those more dated elements and modern conventions seems necessary, all the way down to the enemies, which are faster and more inventive than Resident Evil's worst previous monsters, designed to accommodate a different sort of gameplay and perspective. However, today's audiences are more accustomed to consistent progression relatively little happens plot-wise considering the game's length, and its long, unbroken "levels" would be far more polarizing today. The story's pacing presents a similar issue: the narrative is strong, and interspersing dense story-driven sections between long stretches of exploration/survival horror worked well at the time. Capcom could scrap it in favor of amplyfying Resident Evil 4's best features, since even more modern takes on QTEs are often a chore at best, but the cinematic interactive cutscenes would become normal cutscenes, and RE4 could risk losing a bit of its uniqueness and player immersion. The opposite case could be made with the quick time events, which were a novel way to incorporate the player into cutscenes, but were unwieldly and haven't aged so well as a larger concept. This could certainly work in another series, or even in a different context for Resident Evil, but forcing the player to compromise is central to how RE4 found its balance. Given modern movement capabilities in many games, the concept of stopping players in their tracks when they want to attack seems absurd, but if Leon could kill his enemies and outrun them at the same time, RE4 would likely lose its survival horror element and become something closer to a pure action game. The tank controls are perhaps the best example: they add an element of vulnerability to RE4's action-oriented over-the-shoulder gameplay, making enemy encounters more frightening by limiting mobility and visibility. Mechanics that would appear archaic if they appeared in Resident Evil Village all contribute to the classic Resident Evil game's balance of thrilling action and tense horror. Though it obviously feels clunky compared to modern entries in the genre, every decision Capcom made was a deliberate, and despite some anachronisms, many of them are central to how the company constructed its ideal survival horror experience. The most difficult challenge of modernizing a potentially outdated sensation like RE4 is that its parts fit perfectly. Related: Resident Evil Was Getting Too Big Before RE7 & Village Players must collect weapons and items while balancing a limited inventory in order to contend with parasite-ridden undead, which now have the ability to wield weapons. RE4 features a mid-combat movement system dubbed "tank controls," where Leon cannot move while aiming, and incorporates quick time events during cutscenes and boss fights. Resident Evil 4 follows RE2 protagonist Leon Kennedy who must rescue the president's daughter from a deranged cult in Spain.