#LOUNGE LIZARD CRUSTACEAN EMPIRE TRIAL#
Personally, I liked Trial of the Spheres a lot. There are 4 instances: The Stellarium, The Portico, The Chancel and Trial of the Spheres. Celestia has 26 bosses, of which only the last 3 are cheaters. Of those quests, 21 are Defeat and Collect quests, and 24 regular mob fights. Explore: Quests that just require you to run towards a certain area, NPC or item.Ĭelestia has a total of 95 quests.Collect: Quests that require interaction with multiple items of a kind.Interact: Quests that require interaction with a certain object.Puzzle:Quests that require the solution to a puzzle.Instance: Quests that require the completion of a dungeon.Double boss: Quests that require the defeat of two bosses at once.Cheat: Quests the require the defeat of a cheating boss.Elite monsters are not counted as bosses. Boss: Quests that require the defeat of a boss.D&C: Quests that require the collection of something from certain monsters (Defeat and Collect).Mob: Quests that require the defeat of regular monsters.Talk: Quests that require an interaction with an NPC.I have divided the quests in the Spiral into the following groups: Between brackets are the different parts of the quest, as sometimes a quest will require you to do multiple things. Also, if there is only one quest in an area, I will not mention the area separately. To simplify matters, I have not listed this kind of running the quest will say “talk” but not where the NPC is located. The area is not always one hundred percent correct, as certain quests can require you to run back and forward between areas to talk to people. The areas are listed in the order you should do them in (unless otherwise specified). For each world, I list the quests you have to do in a certain area. I’m only listing the main quest line quests, aka storyline quests, which means the ones you haveto do in order to get to the next area. I hope this guide will help you keep going, as you see the list of quests get shorter and shorter with every step you take. By following the quests in this guide, you can see exactly how many more collect and defeat (C&D) quests you still have before you can move on to the next area. This guide is meant to give you courage while questing. In times like those, it can be helpful to see your progress: see which areas you’ve done and which ones are still ahead of you. Especially if you’re questing by yourself, you can take ages to complete a world. That is the only reason that you are in Avalon, and why Morganthe (present morganthe) doesn't make a showing at all in it, because the damage she did there (cursing Artorius with the Horned Crown) was done long ago.Īzteca is the close to going forth to stop Morganthe, as it is what you do there directly (or attempt to) however, in going there you do not know that it is morganthe herself, simply that Shadow is creeping into it.Īnd then Khrysalis is obviously the infiltration mission into the world to stop Morganthe from enacting her plan, but it is the only world in Arc 2 where you are going to a place specifically because you know that Morganthe is there and you're specifically going there to stop her from doing something.Questing through the higher worlds can be time consuming. The only reason you go to Avalon is so you can get the sword of kings in order to counter morganthe's deck of shadows. In Zafaria, you're on the lookout for a bunch of missing students and the missing elephant prince, and in the process you just happen to be there in time to see Morganthe reclaiming her deck of shadows.Īvalon is a complete side mission (it pains me to say it because it is by far my absolute favorite world out of the entire game). In Celestia, you're responding to a distress signal by the Spiral Geographic Society, rescuing Therston PLunkett and helping them complete the grand astrolabe and, in the process, unlocking the magics of Sun Moon and Star. Its not until Khrsyalis, ironically, that you are actively going forth to try and stop Morganthe. Celestia (like zafaria) is mainly done as a rescue mission.